1 2 3 4 5 6.
Fallout 4 siding with the institute ending.
Fallout 4 destroying the brotherhood siding with the institute aftermath mercenary mulluns.
Siding with the institute will pit you against both the railroad and the brotherhood of steel factions.
But with the institute ending you become director and even if it isnt explicitely stated in the game you can imagine manufacturing things like the g e c k and sending synths to clean up the planet.
Hancock and codsworth don t say anything here but they comme.
Why the institute ending is good for the commonwealth pumatheories duration.
It is possible to stay on positive terms with the railroad and brotherhood of steel by not making any of those two factions hostile.
All companions comment on the institute ending.
Companion reactions upon siding with the institute and witnessing the destruction of the brotherhood and their prydwen airship.
You re the leader and you can save the planet.
This ending can only be achieved if the player character got into hostile relations with the institute.
Sounds like piper is close.
After that point you re given the choice of either helping one of the main four factions.
Deacon and danse are missing for story reasons.
For fallout 4 on the playstation 4 a gamefaqs message board topic titled siding with the institute and lowkey claiming the moral high ground.
The main story concludes once you reach the institute.
If you decide to pledge final loyalty with the institute faction in fallout 4 then you will no longer be able to complete quests or contact allies of other factions.
You will need to complete a.
In this ending the minutemen become the dominant force in the commonwealth and the player character restored the minutemen to their full power.